Individual Lessons Learned
One of the most important lessons I learned was to back up all FEA analysis with real world stress and strain testing. In fact, physical testing should be done before FEA analysis to gather accurate information about the forces that a part will experience. The simulation tools are only as good as the data that we give them. The overall experience also gave me valuable information and experience of working with a group on a singular project. Communication and flexibility are necessary, sometime a great idea needs to be sacrificed to meet the needs of another part of the team, and how ideas are presented and communicated are often just as important as the idea itself.
For the technical issues, I would try to work on assembling prototype designs earlier in the process. As an example, the initial Whipple Tree to finger interface was not effective for closing the grip of the fingers. Since the Whipple Tree connected all the subassemblies, I was in charge of a last-minute troubleshooting. I identified the main issues being an unaccounted-for friction of the steel cables over metal and plastic parts of the palm, and incorrect tolerances of parts in the finger. A simplification of the Whipple Tree and adding PTFe guide tubing for the cables corrected the friction issues. A few small modifications of the finger assembly allowed for smoother grip operation. Combined, these modifications allowed for a fully functional grip actuation.
Group Lessons Learned
Many of the lessons were encountered in the group setting. Ideas that were presented, even agreed upon, sometimes existed as different priorities and at different levels of understanding to individual group members.
One example was the splay mechanism of the hand. This was to be incorporated as part of the Whipple Sub-assembly and was agreed upon by the group as a priority target. I designed a working system, but we realized early on that the finger and palm subassemblies were incompatible with the movements. Instead of working on a redesign of these systems, we decided as a group that we would finish our current designs and try to fix the problem at a later design stage. This decision sealed the fate of the splay controls, as the fundamental flaw in the finger palm connection was reinforced and the fingers were unable to move with the degrees of freedom necessary for a proper splay function. The lesson, regular check in about the way different systems will interact is crucial. Additionally, we need to work on design problems when they come up or remove a feature completely.